# Game translation - text width / line overflows

**URL:** <https://community.easyrpg.org/t/game-translation-text-width-line-overflows/1713>\
**Category:** Player\
**Created:** [June 30, 2026, 1:45pm UTC](https://community.easyrpg.org/t/game-translation-text-width-line-overflows/1713 "2026-06-30T13:45:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rage212](https://community.easyrpg.org/letter_avatar_proxy/v4/letter/r/45deac/32.png) [@Rage212](https://community.easyrpg.org/u/Rage212)\
**Post date:** [June 30, 2026, 1:45pm UTC](https://community.easyrpg.org/t/game-translation-text-width-line-overflows/1713/1 "2026-06-30T13:45:15Z")

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Hello, I’m translating a rm2k game using lcftrans (.po files) and easyrpg player, but I am struggling with text box overflows. Since there is no auto-wrap, I constantly have to guess the line width so that the lines don’t overflow or look awkwardly short. I was thinking of using an editor with character limit rulers, but that is not possible because of control codes like \c[4] or |. Is there some kind of tool or other way to do this more effectively than checking every single dialogue in-game?

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**Author:** ![Ghabry](https://community.easyrpg.org/user_avatar/community.easyrpg.org/ghabry/32/121_2.png) [@Ghabry](https://community.easyrpg.org/u/Ghabry)\
**Post date:** [July 7, 2026, 2:34pm UTC](https://community.easyrpg.org/t/game-translation-text-width-line-overflows/1713/2 "2026-07-07T14:34:49Z")

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Hi. There is unfortunately no good way to figure out the real width right now 😕

Adding of an auto wrap feature is planned (it already is available because the 2k Battle System requires it for battle messages).
