# Gamebreaking collision issue in Genkidou (short platformer from 2006)

**URL:** <https://community.easyrpg.org/t/gamebreaking-collision-issue-in-genkidou-short-platformer-from-2006/1607>\
**Category:** Player\
**Created:** [March 9, 2025, 3:47am UTC](https://community.easyrpg.org/t/gamebreaking-collision-issue-in-genkidou-short-platformer-from-2006/1607 "2025-03-09T03:47:57Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Elephant\_Parade](https://community.easyrpg.org/letter_avatar_proxy/v4/letter/e/b4bc9f/32.png) [@Elephant\_Parade](https://community.easyrpg.org/u/Elephant_Parade)\
**Post date:** [March 9, 2025, 3:47am UTC](https://community.easyrpg.org/t/gamebreaking-collision-issue-in-genkidou-short-platformer-from-2006/1607/1 "2025-03-09T03:47:57Z")

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![RPG_RT_WA9Bu8oKCe](https://community.easyrpg.org/uploads/default/original/1X/0954cd54cc5e7c2d5aa47e55aa8ea6a128a83cae.png)

After dropping these barrels from above, you’re supposed to walk over them to reach the goal. In RPG\_RT (2K, JP), you can (the tile becomes walkable). In EasyRPG, you can’t.

Game download: [30-Genkido.zip - Google Drive](https://drive.google.com/file/d/1p-ecryfIUu5QAv2Hq9NM7hjsIW4NKrHi/view)

Save that starts at the level in question: [Save02.lsd](https://community.easyrpg.org/uploads/short-url/68LpnA8WqTdRXijrlgWYxbsT27a.lsd) (6.2 KB)

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**Author:** ![Kasekumpel](https://community.easyrpg.org/user_avatar/community.easyrpg.org/kasekumpel/32/718_2.png) [@Kasekumpel](https://community.easyrpg.org/u/Kasekumpel)\
**Post date:** [March 9, 2025, 10:18am UTC](https://community.easyrpg.org/t/gamebreaking-collision-issue-in-genkidou-short-platformer-from-2006/1607/2 "2025-03-09T10:18:16Z")

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Thanks!  
This seems to a very rare edge case in the collision detection.  
I looked a bit into the technical details of the problem & opened an issue on GitHub for tracking here: [Genkido: Wrong collision for event with tile graphic · Issue #3366 · EasyRPG/Player · GitHub](https://github.com/EasyRPG/Player/issues/3366)

Because this bug affects such a core part of the collision detection & there are so many possible configurations to test for, a fix for this will probably not quite make it into the next release.

So in the meantime, either revert to using the original RPG\_RT for these cases or try to walk over in TestPlay mode.

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**Author:** ![Elephant\_Parade](https://community.easyrpg.org/letter_avatar_proxy/v4/letter/e/b4bc9f/32.png) [@Elephant\_Parade](https://community.easyrpg.org/u/Elephant_Parade)\
**Post date:** [March 9, 2025, 5:28pm UTC](https://community.easyrpg.org/t/gamebreaking-collision-issue-in-genkidou-short-platformer-from-2006/1607/3 "2025-03-09T17:28:36Z")

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Thank you for the prompt response!

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**Author:** ![Ghabry](https://community.easyrpg.org/user_avatar/community.easyrpg.org/ghabry/32/121_2.png) [@Ghabry](https://community.easyrpg.org/u/Ghabry)\
**Post date:** [March 10, 2025, 11:43am UTC](https://community.easyrpg.org/t/gamebreaking-collision-issue-in-genkidou-short-platformer-from-2006/1607/4 "2025-03-10T11:43:56Z")

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Indeed. Thanks for the bug report!

After further investigation it doesn’t seem to be as problematic as Käsekumpel concluded.

So we are currently discussing if this will land in the next release or not. 🙂
