# Issue with using a custom pixel font

**URL:** <https://community.easyrpg.org/t/issue-with-using-a-custom-pixel-font/1677>\
**Category:** Player\
**Created:** [August 25, 2025, 10:29am UTC](https://community.easyrpg.org/t/issue-with-using-a-custom-pixel-font/1677 "2025-08-25T10:29:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zoeontheloose](https://community.easyrpg.org/user_avatar/community.easyrpg.org/zoeontheloose/32/907_2.png) [@zoeontheloose](https://community.easyrpg.org/u/zoeontheloose)\
**Post date:** [August 25, 2025, 10:29am UTC](https://community.easyrpg.org/t/issue-with-using-a-custom-pixel-font/1677/1 "2025-08-25T10:29:08Z")

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I’m using a custom pixel font with EasyRPG Player 0.8.1.0, but there seems to be some confusion with the encoding: copepoints 0x80 through 0x9F don’t render the way they were designed in the font. It appears as if the player interprets the characters in-game as their Unicode positions, while the font file only provides codepage 1252 (the program I’m editing the font with, Fony, doesn’t allow anything outside 8-bit encoding to begin with). Oddly enough, setting “Encoding=1252” in RPG\_RT.ini doesn’t change this behavior.

Here’s a comparison:

 ![grafik](https://community.easyrpg.org/uploads/default/original/1X/17566f86492bb6f0f67e9034be3ed69b89f3b5b6.png)

Does someone know how to fix this? I’d rather avoid putting desired characters on unrelated codepoints to circumvent…

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<div class="post-metadata">

**Author:** ![zoeontheloose](https://community.easyrpg.org/user_avatar/community.easyrpg.org/zoeontheloose/32/907_2.png) [@zoeontheloose](https://community.easyrpg.org/u/zoeontheloose)\
**Post date:** [September 5, 2025, 7:52pm UTC](https://community.easyrpg.org/t/issue-with-using-a-custom-pixel-font/1677/2 "2025-09-05T19:52:36Z")

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Looks like I found a solution after all:

Importing the .fon into FontForge, changing the encoding to Unicode, and then exporting the font in .bdf format specifically does the trick.
