# Mass/Bulk File Reference/File Association Editing

**URL:** <https://community.easyrpg.org/t/mass-bulk-file-reference-file-association-editing/996>\
**Category:** Editor\
**Created:** [August 7, 2021, 12:30pm UTC](https://community.easyrpg.org/t/mass-bulk-file-reference-file-association-editing/996 "2021-08-07T12:30:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Goburinbro](https://community.easyrpg.org/letter_avatar_proxy/v4/letter/g/eb8c5e/32.png) [@Goburinbro](https://community.easyrpg.org/u/Goburinbro)\
**Post date:** [August 7, 2021, 12:30pm UTC](https://community.easyrpg.org/t/mass-bulk-file-reference-file-association-editing/996/1 "2021-08-07T12:30:42Z")

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This is going to be a strange question, but when complete, will this editor have a means of editing large amounts of identical events at once?

Specifically, let’s use an extreme, unrealistic example where there are 400 identical “show picture” commands or “change faceset” commands on a single map.

The reason I ask is because when translating projects from Japanese to English and making them work with the official English/Steam RPG\_RT exe, depending on the game, going in and manually editing every occurrence of a Show Picture/etc command which references a Japanese filename is a huge timesink.

As far as I am aware, there are no means of doing this any other way since tinkering with individual map files/editing filenames that are referenced within those just breaks them, taking quickly CTRL+F Find+Replace-ing them off the table.

While EasyRPG Player makes this a non-issue because it reads JP/EN filenames alike, and while I am aware the editor is still in an incomplete state, I wonder how feasible implementing such a feature would be. If there is already some other way to do what I’m talking about, please let me know.

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**Author:** ![Fishou](https://community.easyrpg.org/user_avatar/community.easyrpg.org/fishou/32/473_2.png) [@Fishou](https://community.easyrpg.org/u/Fishou)\
**Post date:** [August 7, 2021, 12:59pm UTC](https://community.easyrpg.org/t/mass-bulk-file-reference-file-association-editing/996/2 "2021-08-07T12:59:33Z")

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As far as translation is concerned, I believe easyrpg-player can use .po files for translations (at least for the latest builds), and can also replace needed pictures in the game for each language if needed ([as mentioned here](https://easyrpg.org/player/guide/game_translation/)), however, I wonder as well if the editor will have some “search/replace” on the events in the long run too.

That would imply not using the original RPG\_RT.exe, but since the editor would be primarily used for editing games to use with the player, I4m not sure it can be considered an issue (unless I’m overlooking something)

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**Author:** ![carstene1ns](https://community.easyrpg.org/user_avatar/community.easyrpg.org/carstene1ns/32/117_2.png) [@carstene1ns](https://community.easyrpg.org/u/carstene1ns)\
**Post date:** [August 7, 2021, 6:14pm UTC](https://community.easyrpg.org/t/mass-bulk-file-reference-file-association-editing/996/3 "2021-08-07T18:14:58Z")

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This could of course be added to the Editor wishlist, if not already added.

I also have the idea to make this available as a command line tool, however not worked on this.  
E.g. to replace every occurence of pic1 with pic2 on every map:  
`lcfreplace picture pic1 pic2 *.lmu`

However this tool needs some way to be smart to not touch messages etc, but only pictures in this case.
