# Update on ios App?

**URL:** <https://community.easyrpg.org/t/update-on-ios-app/1700>\
**Category:** Player\
**Created:** [February 28, 2026, 11:39pm UTC](https://community.easyrpg.org/t/update-on-ios-app/1700 "2026-02-28T23:39:13Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![thefearful93](https://community.easyrpg.org/user_avatar/community.easyrpg.org/thefearful93/32/889_2.png) [@thefearful93](https://community.easyrpg.org/u/thefearful93)\
**Post date:** [February 28, 2026, 11:39pm UTC](https://community.easyrpg.org/t/update-on-ios-app/1700/1 "2026-02-28T23:39:14Z")

</div>

Sorry if this has been answered recently but I couldn’t find any news on it. Has there been any updates on when the iOS app is gonna be out? I’ve been using the RetroArch core for a while now but it’s been in TestFlight forever and I was hoping for a more permanent solution.

---

<div class="post-metadata">

**Author:** ![carstene1ns](https://community.easyrpg.org/user_avatar/community.easyrpg.org/carstene1ns/32/117_2.png) [@carstene1ns](https://community.easyrpg.org/u/carstene1ns)\
**Post date:** [March 16, 2026, 12:39am UTC](https://community.easyrpg.org/t/update-on-ios-app/1700/2 "2026-03-16T00:39:40Z")

</div>

Currently nobody in the team is working on an official ios app.  
The problem is lack of developers and devices.  
The current status is: barebone player works, but touch interface, settings, etc. still need implementation.  
The retroarch core solves this so far with their own interfaces.

---

<div class="post-metadata">

**Author:** ![thefearful93](https://community.easyrpg.org/user_avatar/community.easyrpg.org/thefearful93/32/889_2.png) [@thefearful93](https://community.easyrpg.org/u/thefearful93)\
**Post date:** [June 21, 2026, 4:34am UTC](https://community.easyrpg.org/t/update-on-ios-app/1700/3 "2026-06-21T04:34:03Z")

</div>

I was mainly asking cause I thought the RetroArch core was stuck on TestFlight. Apparently it was added to the AppStore build sometime ago but without any notification. Looks like there is a definitive solution now.
