Does this support exfonts yet?
If so, then HOW
Can it display larger battlecharas?
How was your day?
2: It looks for a file called exfont.bmp in the same directory where RPG_RT.* and map files are. When a game uses custom exfont embedded in the RPG_RT.exe, Player extracts it automagically for convenience and performace when being compatible with patched games. Note the bmp is in 1-bit (monochrome) DIB format.
3: RPG Maker 2003 uses Battle2 animations for them natively instead of battlecharsets. There are some glitches, but should work!
4: a nice day here, thanks!
thank you very much! Peace!