Lcd dem crashes when i press b

The yume nikki fan game called as lcd dem has a problem :
When i click B to acess the menu ( to choose the effects , wake up …) the game exit

Hi, thank you, I have confirmed the crash. This is the backtrace:

Program received signal SIGSEGV, Segmentation fault.
0x000000000047de5c in Window_Base::DrawActorState (this=0x2d874a0, actor=
    0x2d29920, cx=98, cy=18) at src/window_base.cpp:114
114			contents->TextDraw(cx, cy, state->color, state->name);
#0  0x000000000047de5c in Window_Base::DrawActorState (this=0x2d874a0, 
    actor=0x2d29920, cx=98, cy=18) at src/window_base.cpp:114
        state = 0x0
        states = std::vector of length 1, capacity 1 = {2}
#1  0x000000000048bd0f in Window_MenuStatus::Refresh (this=0x2d874a0)
    at src/window_menustatus.cpp:56
        actor = 0x2d29920
        face_x = 0
        i = 0
        y = 0
#2  0x000000000048bad9 in Window_MenuStatus::Window_MenuStatus (
    this=0x2d874a0, ix=88, iy=0, iwidth=232, iheight=240)
    at src/window_menustatus.cpp:33
No locals.
#3  0x000000000045a2cc in Scene_Menu::Start (this=0x2d83500)
    at src/scene_menu.cpp:51
No locals.

I’m going to open an issue in the bug tracker about this.

Ok , do you have a forecast for when it will be fixed ?

These holiday weeks have lesser development activity, it will be hard to do a realistic prediction. However crash bugs generally have more priority and get fixed before the next release. An optimistic estimation for the next release would be the next month, though fixes could land and be usable from nightly builds once the fix gets merged.

This bug has been fixed in upstream. The Android package in Google Play should work properly now.