This is going to be a strange question, but when complete, will this editor have a means of editing large amounts of identical events at once?
Specifically, let’s use an extreme, unrealistic example where there are 400 identical “show picture” commands or “change faceset” commands on a single map.
The reason I ask is because when translating projects from Japanese to English and making them work with the official English/Steam RPG_RT exe, depending on the game, going in and manually editing every occurrence of a Show Picture/etc command which references a Japanese filename is a huge timesink.
As far as I am aware, there are no means of doing this any other way since tinkering with individual map files/editing filenames that are referenced within those just breaks them, taking quickly CTRL+F Find+Replace-ing them off the table.
While EasyRPG Player makes this a non-issue because it reads JP/EN filenames alike, and while I am aware the editor is still in an incomplete state, I wonder how feasible implementing such a feature would be. If there is already some other way to do what I’m talking about, please let me know.