I’ve been testing EasyRPG on my RM2k/3 project (Monigote Fantasy, which, by the way, I’m translating into English) and I’ve found a couple of issues there. I’m attaching an example that covers the first three of them.
In RPG Maker, three events can freely move over the same tile as long as their priorities are different. I mean, a character can walk over some event whose priority is “under the character”, and, let’s say, a bird on the “above character” layer can fly over said character. However, two characters can’t naturally occupy the same tile, in the same way as two “birds” couldn’t do so. This is implemented correctly in EasyRPG when it comes to walking, but it’s not when JUMPING.
The “return to title screen” instruction doesn’t work properly in the latest version.
It just takes the character to the map with the player starting position but doesn’t restart the values of variables, switches, screen color tone, weather effects, etc.
This is a bit tricky to explain, so maybe it’s better if you open the project yourselves and take a look. It’s about the autorun event that runs at the beginning of the example.
With RPG Maker you can skip the scene by pressing Enter or just wait 3 seconds for the picture to disappear, while with EasyRPG you always need to push Enter to carry on. I think it must be some kind of problem with the key input processing method.
But this one is particularly weird, because if you simply add a message instruction into the event, it’ll stop working that way in RPG Maker. (??)
(The message in the log is “Event exceeded execution limit”)
The spacing in the descriptions of the items or spells is half the size of a space in RPG Maker but not in EasyRPG, causing some of them not to be displayed completely.
The character won’t move when you load a game that you saved from the menu screen. Only the Shift key works. However, if you saved the game by using some kind of save point event (which are rare in the game), it works well in Windows, but not in the Android version.
I keeps happening even if I switch off all of the common events running in parallel. If you need further details, let me know. Has this happened to anyone else? I’d be pretty interested.
I hope you find them useful, you’re doing an incredible job with the project.