RMK3/ easyrpg Metroidvania platformer - Demo released

Hello everyone !
I announce that I have published a demo of my metroidvania Platformer project on Itch.io. I developed the game with RM2K3 but it runs smoothly with the easy rpg player. Enjoy !

https://qbk.itch.io/trinity-blade

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Only tried for a bit (up to the 2 robotic eye-balls thing), and it sure seems pretty fun, and it works in easyRPG (although after a while, I couldn’t break torches anymore with the sword, unsure what would be the cause.).

I wonder how you pulled that off, RPG Maker 2k3 isn’t really made for those type of games, so that’s impressive!

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Wow …! I can’t believe you could have done this with the RPG 2k3 engine.

Congratulations!

I tested the game for a few minutes (I should be working… :P), I didn’t find any bugs. I got to the second “giant” statue and accidentally put “exit game” and it came out without asking me hahaha

I will be attentive to news. Take heart with the development, it is going very well !!

Thank you for your comment. You’re right, I need to add a warning (are you sure y / n) when committing “exit game”. The development of the game continues and some functions are not offered in the demo but yet implemented (such as the Pogo stick jump or a hidden area with ​​a portal. It’s possible to activate Pogo stick jump with the debug mode of rm2k3, u need to activate the switch #38).

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Pogo seems like an excellent addition to me! The truth is that, playing, I felt that it would be a good contribution, so great.

Now I played and finished the demo. I had a good time, in fact, I already want to know what is outside the laboratory: P

I have two suggestions regarding the gameplay:

  1. Is there a way that the “dash” is done with a button instead of using forward-forward? It would be great for someone slow like me: P

  2. Any way to have “short jump”? Anyway, that could be a matter of taste, because at the design level I understand that it is designed so that there is only one type of jump. I’m just asking out of curiosity: P

That would be, very successful with the development, I will be attentive to the next demo or release version.

Hello ! Thanks you for playing !

  1. This is undoubtedly the most formulated request. It is possible that I leave the choice so that the player can bind the dash on a button afterwards.

  2. Non because it is part of the gamedesign / leveldesign and it is also one of the reasons why the double jump is available from the start, although I understand that this choice can be frustrating for a lot of players.

Pogo stick and dimensional portal

  1. Perfect. It would be great to be able to choose a button for the dash.

  2. I understand and is fine with me. I had probably been playing some game that included “short jump” so I missed it, but I think the game works fine anyway with double jump.

Nice to see the pogo and portal hehe

Keep up the good work!

Hi everyone, I’ve recently gotten back into developing my game seriously, and I’ve run into an issue with EasyRPG.

It causes a glitch in my game: basically, if you dash into the door, part of the sprite gets stuck inside it. Then you just need to do a small jump and press the opposite direction to clip through.

At first, I naturally thought it was a coding error, but I quickly noticed that it was impossible to reproduce this glitch with rpg_RT.exe or with an older version of EasyRPG (I tried with version 0.7 and it was impossible to walk through the door). I should also mention that this glitch can’t be done by dashing from the right side, only from the left.

It seems that a collision routine is being ignored by EasyRPG in this specific case. This is quite annoying, because I really need the latest version in order to remap the controls. I hope this bug will be fixed..

Hi. As discussed in the chat: When you release a demo please also share a version that has this bug in our player.

Otherwise I can’t figure this out. Looks like a very specific problem.