Thanks for your help. A re-pull got me on track. I still got the archive out of range but sounds like that’s not an issue?
I also had a few additional clarifications. From the documentation:
- liblcf is compiled as part of the Player. Extract/Clone liblcf in the
To confirm, I clone liblcf from within the Player’s lib folder so I end up with *\easyrpg\Player\lib\liblcf\src* right?
builds/vs2015/Player.sln in Visual Studio
I do not have this, but there is an EasyRPG.sln, is this correct?
Edit: From above it looks like my assumptions were correct. I’m able to build the x86 sln now. Thanks!