Wii Build: Test reports

Hello, thanks for the bug reports!
Unfortunately we cannot really solve the problem in The Looking Glass currently.
The Wii has roughly 80MB available for homebrew applications. We do not really try to keep our memory footprint low, because PCs have enough of RAM available nowadays. For example we keep images and sound effects in a cache for faster access. You can see here the memory used when using your savegame on my PC.

    MB
71.11^                                                                 #      
     |                                                       @@::::::::#      
     |                                                       @ :: :::::#      
     |                                                       @ :: :::::#      
     |                                                       @ :: :::::#      
     |                                                       @ :: :::::#      
     |                                                       @ :: :::::#      
     |                                                       @ :: :::::#      
     |                                                       @ :: :::::#      
     |                                                      @@ :: :::::#      
     |                                                 :::::@@ :: :::::#      
     |                                                 :::: @@ :: :::::#      
     |                                                 :::: @@ :: :::::#      
     |                                                @:::: @@ :: :::::#      
     |                                                @:::: @@ :: :::::#      
     |                                                @:::: @@ :: :::::#      
     |                          @                  :::@:::: @@ :: :::::#      
     |           ::::::@@@@:@:@@@::@:::::::::::::::: :@:::: @@ :: :::::#::::::
     |   ::::::::: : ::@ @ :@:@ @: @: :: :: ::::: :: :@:::: @@ :: :::::#::::::
     |   : : ::::: : ::@ @ :@:@ @: @: :: :: ::::: :: :@:::: @@ :: :::::#::::::
   0 +----------------------------------------------------------------------->Gi
     0                                                                   7.721
         ↑            ↑ starting game  ↑                 ↑          ↑   ↑
         +- initializing Player        +- loading scene  |          |   |
                                      loading first map -+          |   |
                                            teleport to second map -+   |
                                                  reset to title scene -+

After teleporting to the map (going up) in your savegame, we consume 71 MB, plus 7 MB executable, plus a bit of OS resources. Which means, we are out of memory on the Wii.

About the barely visible cursor in Hell Diary: This needs a test on hardware to see if it is really different than on PC. However, this might be a quirk due to using different color/brightness settings on the CRT.
As you said, we will not implement such game specific hacks, because the cursor was intended to be barely visible in the first place.
In the meanwhile, I have changed the menu color to be brighter in this file: menu.zip (1,3 KB), just replace System/system4.png with it.