I am just wondering. Right now, EasyRPG supports only RPG Maker 2000 and 2003, and that by itself is a huge library on its own. However, will it support MZ and MV games? I am just wondering.
Hi, RPG Maker MV and MZ games are web browser based, so they just only need a modern browser to be able to play them. Some games are packaged in .exe or obfuscated and there are unpackers to get the assets to available to a web browser engine to play them. The game engine is completely different (javascript based) so it is not in the scope of EasyRPG Player.
The thing is…I want to play it on my PPC Mac G5 MorphOS machine MorphOS does not have the latest browser, and it will crawl slow on a browser vs a native exec. Is this something that can be considered?
Hi xboxown, it is better the native executable in your case. The BSzili/BeWorld port is recommended in that case:
It is suggested asking the maintainer if an upgrade to 0.8.1.1 is possible, or try compiling your own.
I know that already. I have downloaded and used it. But it does not support RPG Maker games made by MV and the like. That is why I have posted this IN the first place. If you guys could support it SO I CAN play those 2026 RPG Maker games made by RPG Maker MV, MX, and so on…that is the VERY reason why I posted this topic IN the first place. When you said those games are HTML-supported, that is why I asked if you can have it natively, because MorphOS and PPC Mac G5 don’t have the power to run it in a browser but natively instead.
I understand if the answer is NO, but if I don’t take the topic out…IT WILL NEVER be put on the table concerning the issue in the FIRST place, even if the answer is NO. So I hope it is not a NO.
Apologies, I received a notification via email and it positioned your message in browser and I didn’t read the original heading, so I was thinking on the EasyRPG Player webassembly version vs native version, I didn’t read the MZ.
The problem is, the MV/MZ game engine is purely JavaScript web based, so there’s nothing but a browser that supports it. They are badly optimized, despite pixi.js (the underlying engine) has optimizations for it, but it is intended for hardware accelerated. Even with hardware acceleration, MV/MZ are badly optimized. You could try to replace the core javascript with most recent versions that may have some improvements, but I’ve never tested how good is the performance gain. Besides that.
It would be more realistic to reimplement the game in a different game engine that does not use web browser technology, but as far as I know there’s nothing capable to do that so far and it would need permission for game authors.
In some versions I got some performance gains converting 32-bit png files to png8+alpha with pngquant, but that does not make sense to me.
I see. Ok, I asked at least. What about Simulation RPG Maker 95? Is there an intention to make an engine for that, which can be ported to MorphOS, Mac OS X PPC, etc?
What would OPEN FLOOD and I mean SERIOUS HARDCORE FLOOD of ALL FLOODS of endless AND I MEAN ENDLESS GAMES that never got FLOODED before…is an engine like ScummVM and easyRPG that allows people to play GAME MAKER GAMES in PPC machine like MorphOS, and Mac OS X.
Regardless, I am super happy I have 2000/2003 games on my MorphOS..and to that, I want to thank you all!
I see. Ok, I asked at least. What about Simulation RPG Maker 95? Is there an intention to make an engine for that, which can be ported to MorphOS, Mac OS X PPC, etc?
I’m not aware of any work being done on Simulation RPG Maker 95, or any work on any other RPG Maker version at all, at least on our side (I think at best, some people tried to document elements from the non-Sim RPG Maker 95, but more per curiosity than anything).
The issues with older engines like Sim 95 is that they were only released in Japan, are no longer officially available, and have way less games and game creators than other versions, meaning they are forgotten and no one really has any interest in them since more recent engines have better features, more complete, and more accessible. Even if a runner were made for those engines, an editor would also be needed to be made as the only other way to making games on the engine would be through finding and buying old copies or through piracy, making the engines not accessible, and would also require an old machine, a virtual machine or compatibility layers to make the program run correctly.
What would OPEN FLOOD and I mean SERIOUS HARDCORE FLOOD of ALL FLOODS of endless AND I MEAN ENDLESS GAMES that never got FLOODED before…is an engine like ScummVM and easyRPG that allows people to play GAME MAKER GAMES in PPC machine like MorphOS, and Mac OS X.
I’ve heard of a re-implementation of the Game Maker runner called Butterscotch, though this project is still quite young, currently does not support MorphOS or Mac OS X, and has a priority focus on running Undertale and Deltarune (meaning other games may be less focused on). I do not know where this project will go in the future, but it may be worth looking at in your case if it interests you.