Wolf Set


#1

I wish to draw a tileset based on SNES games such as Seiken Densetsu 3, Rudra no Hihou. I’d be using the same system SD3 uses (such as 2*2 tiles large grass tile).
Here’s what I got so far:

My main 2*2 grass tile didn’t loop quite well using the following set up:

(A B C D stands for the part tiles of the 2*2 tiles grass)

A B C D
C D A B

So I reversed C and D occasionally, resulting in:

A B D C
C D A B
A B C D
D C A B

The plants are inspired from Rudra no Hihou.
The faint flowers are because this tileset is inteded for a rainy setting, hence the colour palette, but I’ll be creating other versions and showing sample maps if needed. Right now I’m finishing the road.

Tell me what you think.


#2

So beautiful grass tiles!

Indeed, having non-autotile based grass allows to show more random content and prevents “ugly” repeated 1 tile patterns with this feature.

Even might be worth to adapt 1-tile pattern for autotiles for RTP replacement yet some day, even with a palette adjustment if needed, tough I like that colur so much, not too saturated like RTP grass.


#3

Wow, that is really, absolutely wonderful! It looks very professional, a real eye candy.

Are you planning to distribute this under some free license?