Wolf Set

I wish to draw a tileset based on SNES games such as Seiken Densetsu 3, Rudra no Hihou. I’d be using the same system SD3 uses (such as 2*2 tiles large grass tile).
Here’s what I got so far:

My main 2*2 grass tile didn’t loop quite well using the following set up:

(A B C D stands for the part tiles of the 2*2 tiles grass)

A B C D
C D A B

So I reversed C and D occasionally, resulting in:

A B D C
C D A B
A B C D
D C A B

The plants are inspired from Rudra no Hihou.
The faint flowers are because this tileset is inteded for a rainy setting, hence the colour palette, but I’ll be creating other versions and showing sample maps if needed. Right now I’m finishing the road.

Tell me what you think.

So beautiful grass tiles!

Indeed, having non-autotile based grass allows to show more random content and prevents “ugly” repeated 1 tile patterns with this feature.

Even might be worth to adapt 1-tile pattern for autotiles for RTP replacement yet some day, even with a palette adjustment if needed, tough I like that colur so much, not too saturated like RTP grass.

Wow, that is really, absolutely wonderful! It looks very professional, a real eye candy.

Are you planning to distribute this under some free license?