Lol, that’s actually kind of funny someone would do that considering buttons can’t be configured on Wii. Literally over a year ago I was going to play through Yume Nikki on Wii, but once I realized there was no button to wake up (which means no way to save, because you have to wake up after finding an item in order to save), no way to configure buttons, and that even plugging in a keyboard and pressing the key to wake up doesn’t work… well, I gave up until Yume Nikki specific buttons were just recently added to the Wii test version.
Besides that, I also just found a 0 fps room during the first night of Fleshchild on Wii. I would have saved there and sent that in if Wii allowed you use F11 (I figure I might as well always play with --test-play considering my knack for finding bugs).
I pretty much do all my Easy RPG playing on Wii though because games look so great on a crt tv, and it’s also much bigger than my pc screen. So it really would help me post saves right where a bug is if you guys could get keyboard working on Wii 
Actually, I play with the classic controller, so what I’d really like to be able to do is assign F11 to a Wiimote button, cause I’m never pressing anything on the Wiimote itself anyway.
Oh! There’s an idea. Maybe setting --test-play on Wii could automatically assign a specific button to F11 on the Wiimote. It wouldn’t affect anyone not using --test-play, nor interfere with playing with the classic controller. But it would allow F11 saves on Wii without a keyboard. To be honest I do like that idea better than having to plug in a keyboard to do F11 saves.
That’s too bad. I guess it is always hard to get people to contribute unless there’s a much larger community than there is here.
I’m glad to help. I’ll admit it does get annoying having to go to pc and retrace my steps because Wii can’t press F11 to do save-anywhere right now, so hopefully that can get added soon 
Oh that’s where it is. I tried to find if there was a compatibility list before asking that and couldn’t find it or even a link to it on the forum. Nor did I see a link to it on the Easy RPG home page. I didn’t think to check for it on the wiki. I kind of think a lot of people wouldn’t either.
I’d strongly suggest putting a link to the list on the homepage, as well as an easily visible link on the forum. And also mentioning that you’re specifically in need of this kind of information.
I guess it is kind of obvious that kind of info would be needed, but if you say it directly in easily visible places you might get lucky and have more people giving information like that. 
I also have to confess that the list is a bit underwhelming. But I’m not talking about the amount of games listed.
There’s several reasons I’m saying that. For example, there’s things like “.flow Playable, needs to specify game engine manually” but the compatibility page doesn’t tell you how to do that. Or for another example there’s “Calm Falls Completable, needs to rename mp3 files” but there’s no description of what to name them to or any link to instructions. That kind of information would be really valuable to have right there or at least linked to from the compatibility page.
Or kind of the opposite problem, “Yume Nikki Playable, graphical glitches”. While there are still two specific spots where there’s a graphic glitch (one of them being very minor), that disclaimer is very misleading because it makes the problem sound like a hugely bigger issue than it really is. So I suggest having some kind of color-coded system for the compatibility rating, like for example this page for Wiisx has (scroll down a little to see it). That would give a bit more context to the descriptions make the severity of problems more obvious.
To be honest having stuff separated into fields like on that page would be much nicer too. Things like compatibility rating, problems/instructions, game version tested (for unfinished games like Yume 2kki), maybe system-specific compatibility problems (for example the Yume Nikki Wii exclusive freezes). Or (considering rpgmaker games are scattered all over the internet) maybe even a “links” field where people could put in a game info and/or download link if they want.
I’m not suggesting that you guys go and look up that information yourselves. But having a field there where people could enter that stuff could maybe someday lead to a compact and convenient way to see what games are compatible, and links to find out more about them and where to get them, all in one spot. That would really be awesome.
I’ve added information to things like the Wiisx compatibility page before so at the least I’d most likely be willing to enter that kind of info for games I end up playing 
Hmm. I just thought of something else. Maybe there could be a field for known issues pages like this one for Yume Nikki, so people can easily see more in depth information if they want to.
I hope I didn’t get carried away with that idea…
Well the only other suggestion I have would be to have the information on how to do the F11 saving stickied on the forum where people would report bugs. If I’d known about that sooner it definitely would have saved a lot of time and right now it’s very unlikely for someone to find that out without specifically being told.
I was leaning more towards games that probably won’t be updated anymore or for a long while, so Yume 2kki (which I think updates kind of often if I’ve heard right) is something I probably wasn’t going to play soon. But if there’s stuff you aren’t sure is fixed I might put a higher priority on it.
Hmm. I noticed that some things on the command line page like for example “encoding” can be used in the RTP_RT.ini. But Engine=rpg2k does not seem to work there. Can meta.xml be used in each game folder like RTP_RT.ini can, or would .flow actually need a completely separate Easy RPG Wii installation to use the --engine command?
I was testing this on pc and the only way I could get .flow to show anything but Quit on the menu was to run Easy RPG through a shortcut with --engine rpg2k. Which would affect all games of course, even though flow is in it’s own folder. Because of that I don’t see a way .flow could be used on Wii without having a separate Easy RPG installation just for that game, because the only way to use that command is to affect all games. Am I missing something?
I’m sure this is the wrong place to ask, but one final question. Is there an already installed 2000 RTP available for download anywhere? I already have 2003 RTP from Steam (which I could upload if you want) but I don’t have 2000 there. I’m on Windows 10 and it would be much simpler to put an already installed 2000 RTP into /data/rtp/2000 than it would be to figure out how to install it by using something called applocale which is apparently outdated and needs to use a special command line and other stuff.
I’m sure other people would appreciate being able to just extract and use pre-installed RTPs too. 