Tested Wii with Yume Nikki. WOAH the loading time is fast now!
I try to err on the side of giving too much info rather than not enough to be useful. Hopefully I didn’t go overboard
Music was working anywhere I went. But there’s a static-like sound that happens when walking, except in the few areas where music doesn’t play (the house while awake, or the room with all the doors).
Seems like the combination of music + walking sounds is what causes the noise. Looks like most sounds and music are wav in Yume Nikki, so maybe the wav bug mentioned a few posts ago is the cause. I hope not though, cause it sounds like that can’t be fixed.
Other possible cause could be slowdown when moving. Standing still gets 60-61 fps. Moving while there’s no music playing goes down to 55 fps at the slowest, and no static sound from walking.
When there’s music playing and you move, fps drops to 47-51. And there’s both the static sound while walking and often music slowdown/distortion until you stop.
I also noticed a dramatic difference in the music in some areas between the test version and the previous version I was using (0.4.0) which was probably due to better accuracy. Particularly the music in the Dark World (found in the room with all the doors by going through the black door on the lower left) sounds completely different. I’ll try to remember to verify that the change is more accurate to the original pc version sometime when I have more free time.
For some reason the test version uses less screen space than older versions. There’s black bars on both sides of my crt tv (4:3 of course) that didn’t use to be there in older versions. The bars aren’t huge, but in previous versions (0.4.0 for example) areas that took up the full screen in game used to go all the way to the edge of the tv.
I think the aspect ratio might be a little off too (everything just a little too tall because it’s squished together a little on the sides) but it’s hard to tell for sure.
Background bug: I saw the scrolling background suddenly jumping around the screen sometimes when walking around. I can’t remember if that happens in Yume Nikki in the original game (not playing through EasyRPG) but I don’t think it did that. I’ll have to try to double check on that sometime if I get some free time. I don’t know if the pc version of Easy RPG does that either.
Anyway, the BG jumping around isn’t related to a specific spot in the game. It became clear as I tried to figure out what was causing it that it’s got something to do with where the background is scrolled to in relation to the position of the player/screen.
My best guess would be that when the scrolling background gets to a certain position (edge of background reaching either edge or center of screen?? very much just guessing there) Easy RPG gets confused about where the scrolling position should be and can get “tricked” if you move in the wrong direction at the wrong time.
That’s all very hard to describe. I took a short video with my camera to show it in action and maybe give an idea how to reproduce it on your end. If you figure out where in the background scrolling it tends to happen, it becomes pretty easy to make it happen on demand.
It’s probably something you already know but rain causes fps to drop by about 10 in some areas (not every area though).
Pretty nasty bug: I found there’s a room which drops to 0 fps, unless you have the streetlight item and have it set to red. Then it’s 60 fps like normal while standing still. But without the streetlight item, or with it set to green, there’s a constant 0 fps.
I took a picture of the room:
I think the problem might be that there’s a sound which keeps trying to play when to don’t have the streetlight set to red. That big creature’s mouth also seems to be trying to move when the light isn’t red, so maybe that in combination with the rain in the room is what causes it to slow down. I don’t know what it acts like normally because I had never found this room before
Sigh. Now to try to describe how to get there. That’s always a challenge with Yume Nikki…
Go to sleep. Take the red door on the left in the multi-door room
You’ll be in the puddle world, which you can find a map of here:
You need to go in the red entrance in the middle of that map. It can be hard to find your way there but if you look at the map and use the lampposts as landmarks it shouldn’t be too bad.
After going through that red entrance you’ll be in a woods area and it’s raining. There’s a road at the bottom of this area. Go down to the road, and follow the road all the way to the right.
When the screen changes you’re still on the road but everything else is black. I think you have to continue going right for a while. It will endlessly loop in this room when going to the right. After it loops once (you can tell it looped when the faces in the background start to repeat) you need to head all the way to the left instead.
Now you’re in a forest area again, still on that road. Go as far to the left on the road as you can. You’ll see some traffic cones and a roadkill victim. Use the action button on the victim to get the streetlight item.
Now go to the menu and select the streetlight. Congratulations. Now you’re a streetlight with feet (I just love describing things in this game). For fun you could try pressing the wake up button while you’re a streetlight (don’t worry, it doesn’t wake you up).
Press the Y button on the classic controller to switch the light to red. Okay, now follow the road back to the right a bit. You’ll see a way you can go up and there’s some red thing sticking out of a hole. You guessed it. That leads to the next area.
Now you’re in a small room with a white floor and another red thing that takes you to the next room. Go up the red thing to the right to get there.
Now you’re in a room that’s mostly white. Just walk into the entrance to the right.
Yet another white room, where you’re maybe walking on clouds. Go all the way to the right again.
Now you should finally be in the room where the 0 fps happens. Turn the streetlight green to see what I mean.
I hope I described that well enough. I’m pretty sure I didn’t forget anything at least.
You can wake up now! For the first time ever I could save that I had found an item on Wii!
This really is great. Whoever decided to put that in, thank you